package oppAdemo1p;

public class Role {
    private String name;
    private int blood;
    private char gender;
    private String face;

    String[] boyfaces = {"风流倜傥", "气宇轩昂", "相貌英俊",
            "五官端正", "相貌平平",
            "一塌糊涂", "面目狰狞"};
    String[] girlfaces = {"美奂绝伦", "沉鱼落雁", "亭亭玉立",
            "身材姣好", "相貌平平",
            "相貌简陋", "惨不忍睹"};

    //攻击描述
    String[] attacks_desc = {
            "%s上步抢身，招中套招，一招【劈挂连环】，连环攻向%s。",
            "%s使出了一招【游空探爪】，飞起身形自半空中变掌为抓锁问%s。",
            "%s使出了一招【背心钉】，转到对方的身后，一掌向%s背心的灵台穴拍去。",
            "%s大喝一声，身形下伏，一招【劈雷坠地】，向%s双腿。",
            "%s运气于掌，一瞬间掌心变得血红，一式【掌心雷】，推向%s。",
            "%s阴手翻起阳手跟进，一招【没遮拦】，结结实实的向%s。"
    };

    //受伤描述
    String[] injureds_desc = {
            "结果给%s造成一处瘀伤",
            "结果%s退了半步,毫发无损",
            "结果给%s造成一处瘀伤",
            "结果一击命中，%s痛得弯下腰",
            "结果%s痛苦地闷哼了一声，显然受了点内伤",
            "结果%s摇摇晃晃,一跤摔倒在地",
            "结果%s脸色一下变得惨白，连退了 several 步",
            "结果「轰」的一声，%s口中鲜血狂喷而出",
    };


    public Role() {}

    public Role(String name, int blood, char gender) {
        this.name = name;
        this.blood = blood;
        this.gender = gender;
        setFace(gender);
    }


    /**
     * 获取
     * @return name
     */
    public String getName() {
        return name;
    }

    /**
     * 设置
     * @param name
     */
    public void setName(String name) {
        this.name = name;
    }

    /**
     * 获取
     * @return blood
     */
    public int getBlood() {
        return blood;
    }

    /**
     * 设置
     * @param blood
     */
    public void setBlood(int blood) {
        this.blood = blood;
    }

    /**
     * 获取
     * @return gender
     */
    public char getGender() {
        return gender;
    }

    /**
     * 设置
     * @param gender
     */
    public void setGender(char gender) {
        this.gender = gender;
    }

    /**
     * 获取
     * @return face
     */
    public String getFace(char gender) {
        if(gender == '男'){
            return boyfaces[(int)(Math.random()*boyfaces.length)];
        }else if(gender == '女'){
            return girlfaces[(int)(Math.random()*girlfaces.length)];
        }else{
            return "奇奇怪怪的物种?";
        }
    }

    public void setFace(char gender) {
        this.face = face;
    }

    public void showRoleInfo(){
        System.out.println("角色姓名:" + getName());
        System.out.println("角色血量:" + getBlood());
        System.out.println("角色性别:" + getGender());
        System.out.println("角色长相:" + getFace(gender));
    }

    //攻击
    public void attack(Role role){  //role是被调用者(被攻击者)
        String KungFu = attacks_desc[(int)(Math.random()*attacks_desc.length)];

        //输出攻击效果
        System.out.printf(KungFu,this.getName(),role.getName());
        System.out.println();

        //攻击数值
        int hurt = (int)(Math.random()*20)+1;

        //剩余血量
        int remainBlood = role.blood - hurt;

        //检查剩余血量
        remainBlood = remainBlood < 0 ? 0 : remainBlood;

        //更改剩余血量
        role.setBlood(remainBlood);

        //受伤的描述
        if(remainBlood > 90){
            System.out.printf(injureds_desc[0],role.getName());
        }else if(remainBlood > 80){
            System.out.printf(injureds_desc[1],role.getName());
        }else if(remainBlood > 70){
            System.out.printf(injureds_desc[2],role.getName());
        }else if(remainBlood > 60){
            System.out.printf(injureds_desc[3],role.getName());
        }else if(remainBlood > 40){
            System.out.printf(injureds_desc[4],role.getName());
        }else if(remainBlood > 20){
            System.out.printf(injureds_desc[5],role.getName());
        }else if(remainBlood > 10){
            System.out.printf(injureds_desc[6],role.getName());
        }else{
            System.out.printf(injureds_desc[7],role.getName());
        }
        System.out.println();
    }

        //this就是方法调用者
//        System.out.println(this.getName() + "攻击了" + role.getName()
//                + "造成伤害" + hurt + "点"
//                + role.getName() + "的剩余血量是" + remainBlood + "点");


}




